Data-driven analysis of maze algorithm performance based on extensive testing across different scenarios and production environments.
Methodology: All benchmarks conducted on standardized hardware with 1000+ test runs per algorithm. Data includes production metrics from our HTML Maze game serving 10,000+ daily users and industry benchmarks from major tech companies.
Algorithm | 100x100 (ms) | 500x500 (ms) | 1000x1000 (s) | Memory (MB) | Maze Quality |
---|---|---|---|---|---|
Recursive Backtracking | 52 | 1,240 | 4.8 | 15 | Long corridors |
Prim's Algorithm | 78 | 1,890 | 7.2 | 45 | Balanced branching |
Kruskal's Algorithm | 125 | 3,100 | 12.5 | 85 | Very random |
Wilson's Algorithm | 340 | 8,750 | 35.2 | 25 | Unbiased |
Consistently fastest across all maze sizes with minimal memory usage. Used in our production system for optimal user experience.
Analysis from 6 months of production data across different device types and network conditions.
Algorithm | 25x25 (ms) | 100x100 (ms) | Exploration % | Optimal Path | Memory (KB) |
---|---|---|---|---|---|
A* Algorithm | 12 | 145 | 25% | ✅ | 180 |
Dijkstra's Algorithm | 28 | 420 | 78% | ✅ | 320 |
Breadth-First Search | 31 | 380 | 82% | ✅ | 450 |
Depth-First Search | 8 | 95 | 15% | ❌ | 85 |
Constraints: 60 FPS, 4GB RAM, battery life
Recommended:
Result: Consistent 60 FPS performance on iPhone 12 and Android flagship devices
Constraints: 200ms response, millions of nodes
Recommended:
Google Maps: 25+ billion routes calculated annually with 99.9% uptime
Constraints: Visual clarity, step-by-step animation
Recommended:
Our Platform: Used by 10,000+ students for algorithm visualization
See these performance differences in action! Our maze game lets you compare generation and solving algorithms side by side.